In the wake of a vision of global harmony courtesy of Pokémon Go, there's no question that the creature-catching series is about as ubiquitous video games in existence. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The continued frenzy surrounding card prices ensures almost daily Pokémon news stories. It would be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.
However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent games that didn't get their fair shake, or were overshadowed by the excitement of the core series. They're Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat element of the series, and far too few of them focus on the ordinary aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
Given numerous mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu